Don’t chicken out – try Eggsplorer today







icoPosted by: alugoool  :  Category: Casino News

Join Capt. Chook in a search for riches on The Gaming Club Casino’s new slot

 

The Gaming Club offers players the chance to sail the seven seas in an eggcellent eggsploring eggspedition aboard the good ship Endfeather with Captain Chook at the helm as we launch our new 5 reel, 30 pay-line video slot LUCKY EGGSPLORER.

The amusing cartoon-style theme on this new rich-featured game is based on the exploratory voyages of a rooster named Chook, through whom players search for winning Scatter and Wild combinations and rewards that include multipliers, free spins, an absorbing bonus trail and a gamble feature that can double or quadruple wins.

Appropriately, it is the treasure map symbol that can trigger the bonus journey feature, where the immediate award of 5 free spins with a 3x multiplier is boosted by a selection of 3 out of five comical destinations on the treasure map, each with a hidden reward and the possibility of additional free spins.

Complementing the reward structure is the popular Gamble feature, where players can double or quadruple their winnings by correctly guessing suit and color in a game-within-the-game.

The maximum bet in Lucky Eggsplorer is 75.00, with achievable rewards as high as almost 30 000.00 in the base game and up to 89 850.00 from Free Spins.

Cash Buster – complete 3 symbols on the win-line







icoPosted by: alugoool  :  Category: Tipps for Slots Machines

The game revolves around a series of strategic Hi Lo decisions that allow the player to choose a path towards the jackpot. To enter the game you must first complete three Cash Buster symbols on the win-line. The usual JPM rules apply here. Holds after nudges, hold the bottom line etc. Once you enter the feature you choose whether to Hi-Lo left or right, using the best number available. The machine rarely kills you on good numbers but it can make it difficult to obtain them. The machine has the following features from the bottom up:
Bar Steppa – Steps up or down to the nearest set of bars. Can be good so watch the reels. If £6 is available down, then there is usually £7 available by going up, but have a look first.
Note Climb – Climbs up the note ladder, can be £10 but usually £2.
Fast Cash – Average win £2.
Stop ‘n Step – Fairly easy to hit this one as there is a big red bar just before the jackpot symbol.
Money Belt – Average win £3.
Notation – A slightly different Note Climb feature. Average win £4.
Super Money Belt – Shouldn’t be less then £6.
Super Win Spins – A minimum of £5 and usually around £10 upwards.
Line Up – Usually jackpot.
Hi-Lo Cash – Can go really high but usually £13.

The machine also has various cash amounts, nudges, and reel blasts as you work your way up the feature board. Watch out for Stop ‘n Step as this is a jackpot feature if you are good, but expect to lose on good numbers when gambling for it. The Hi-Lo reel also has bonus symbols on certain numbers, usually helping you to progress.
The bonuses are:
No Lose – Go against the odds. Works of either number.
Skill – Moves around four squares.
Xtra Life – Very annoying if you lose it straight away.
Step Up – Likes giving this if you land on the Stop ‘n Step feature, otherwise very helpful.
Lucky 7 – No lose gamble on seven. Works on either side.
CASH or BUST
As with a lot of machines, there is a Cash or Bust button. Press it and a light flashes all over the board, including lose. The game will go through fazes of constantly landing on features and wins, and constantly landing on lose. It is worth going for it if your number is bad or you do not expect a high win through gambling.

At the top of the board is the jackpot repeater which can repeat very well (two or three times!). The machine also has a habit of offering high wins (£5 upwards) every now and then through normal game play. These wins can often lead to a jackpot.

Psycho Cash Beast – A Dracula style slot machine







icoPosted by: alugoool  :  Category: Tipps for Slots Machines

BASICS
The machine is similar to Dracula in the fact that you have a trail to 12, 4 being the bonus, 9 starts feature, 10 gives bonus, 11 gives extra zone, 12 gives extra life. Getting them all is quite beneficial and I will explain this in more detail later. If the trail holds twice on 8 you will get the feature.
The machine also has the new addition of the crystal ball in the bottom corner of
the machine which offers you bonuses on the next press (esp. when it is paying). These bonuses are usually given when the number trail is low but can be very rewarding. These features include:
EACHWAY NUDGES NEXT- gives nudge up if you press the Barcrest button and hold it down
SUPER HOLD NEXT – 1up, 1down v. good for numbers and also for wins you can hold some or all reels
LET EM SPIN – do as it says
FEATURE BONUS – gives the bonus at 4 on the trail
FEATURE ENTRY – gives enough numbers to get to 9,10, 11 or 12 (usually 9 unless playing)
NUMBERS IN VIEW – Hold numbers IE 5 or 4 if they are in view before you spin
SKILL NUDGES – Hit the Barcrest button and hit 4 nudges
SEVEN STEPPER – steps down to the first 3 sevens you meet, hold all if they are all the same colour but you nearly always get mixed.
NUMBER RUN – steps in numbers until you get the feature
1, 2 + 3 NUDGES NEXT – hold anything that you find useful
GUARANTEED WIN – gives a win on next spin not the same as “let em spin”
HOLD ALL – hold all for win.

THE REGULAR BONUS
The normal bonus has the usual stuff:
REEL STEPPER- steps the reels each time you hit step otherwise it stops
BOOST – the usual waste of space
TRAIL STOPPA – about as good as boost the best you can hope for is reaching bonus (10 on board)
SELECTOR – can give extra life V. Good
TRAIL SHOT – skill shot but doesn’t go to the same point every time quite hard to judge and no pattern, you have to be good to hit the extra life
EVEN ADVANCE – stop on the even numbers, no skill required as it is totally predetermined but can go to the top if it wants to
REEL TIME – steps the reels around slowly stop on either good win or the feature
ADDED EXTRA – three + four, one + two ETC quite good usually get either 6 or 7 but the feature does run out
THE FEATURE
The feature board itself is quite a unique idea, basically you go around collecting knockouts and nudges in a feature which is a loop. These two pots are active when you have any thing in them and can be used at any time. When you run out you are not forced to collect but you can carry on until you either have something worth collecting or die. When you start you will be in the bottom zone of the 5 where the wins are crap, the knockouts can be used to remove features from the zone. In zones 1-4 their is one square which is an extra zone and that will activate the next zone up. Anyway on the board there are some 1,2 and 3 (knockouts and nudges) if you land on them, 2 extra zone squares, 2 bonus squares, skill stop (use Barcrest button to slow it down), taxi (see skill stop), 3 ? squares and a GAME OVER square.
BONUS
Move Back 3 – use it wisely, you can sometimes move it back to another bonus and then skill stop
Add Again – use when on extra zone for another, sometimes gives add again at the start
Taxi - use Barcrest man to slow down Skill Stop- use Barcrest man again to slow down, if you start on skill stop keep going around and it gives extra bonus after a while for the Jackpot + rep Jackpot + rep – £15 doesn’t often repeat

THE ?

The ? does go into skill mode by holding the Barcrest button when it flashes to select Extra Zone Extra Life, trail knockout (the best) if high, which removes some of the available amounts from the lit zones, leaving the high cash win and extra zone lit. The machine has Skill Continue which goes at varying speeds hit E of continue to carry on. It also gives skill on the YES/ NO continue, game over like every machine odd/even continue (hit even)
THE FEATURES
ZONE 1
£5, Extra Zone, £2, rise and fall, £1+rep, pound run, 2 reel blasts, £1
ZONE 2
Seven stepper, £2+rep, 4 reel blasts, £1+rep, Take Your Pick, £3 ,Extra Zone, £6
ZONE 3
£8, Hot Shot, Extra Zone, £3+rep, Nearest Win, £4, 6 Reel Blasts, £3
ZONE 4
Reel magic, £10, Bar Rep, £5, Prize Belt, £4+rep, Extra Zone, £8,
ZONE 5
£15, sizzling sevens, £10, Over the Top, £5+rep, Money Multiplier, £15+rep, Super Series, In Zone 1 using the reel blasts is usually a waste of time, the only thing worth having is £5. Rise and Fall can go to £3 but this is rare usually £2. In Zone 2 seven stepper can often be £6 or £10 but check first before you collect as there are more than 1 blue + red 7’s on each reel.
Check by looking around the reels and by nudging down reels that you are unsure about before collecting. The same applys to the 4 reel blasts and nudging reels to remove bad symbols helps give better wins usually £3+. £3 and obviously £6 are worth having. Zone 3 take good cash wins or Nearest win , again the nudges can be used to improve the win so use them wisely, Hot Shot is usually £3 (three shot up the cash trail) and again use the nudges to improve the £6 reel blasts. Zone 4 take Reel Magic for Jackpot as long as one is in view (us nudges to get one in view), good cash amounts and take Bar rep for £3-5+rep and Prize belt for very good win usually up to £12 (amounts + multipliers). In the Top Zone take either cash win of £10 + Sizzling sevens (sometimes), Over the Top (£15, £10, £6 +rep) money multiplier (can be very average when it doesn’t want to pay), Super Series (over the Jackpot an maybe even +rep as it can go very high). Note that you can go back to a Zone when you have others above it open so if you have removed most of the features/ wins in Zone 4 for example instead of having 2 shots at the top Zone try for reel magic instead for an easy Jackpot + rep. The same applies for the other Zones only £6 may be left in Zone 2 so use your shots wisely.

Camelot Slots – A better version of Casino Crazy







icoPosted by: alugoool  :  Category: Tipps for Slots Machines

Trying in effect, to be a better version of Casino Crazy. Work your way around the feature adding to one of four pots. Cash, nudges, features and reel blasts are on offer.
There are also three keys to collect which will gain you entry to the Round Table feature which, unfortunately always seems to be £15 and no more. The machine has the following features which can be collected at anytime during play:
Reel Time – A pick a win type feature of around £2 (£1.60 rounded up).
Spell Bound – A fast cash feature of around £2 to £4.
Cash Joust – A money belt feature of £5.
Excaliber – Three wins are displayed then hidden and shuffled around. Find the highest win which is average £7 but sometimes only £4.
Lance the Lot – A skill cash feature, just hold cancel and do not panic for an easy jackpot.
Holy Grail – Same style feature as the Waltze. Stop the reels on mixed bars after the bells for £15 or £30 if steps again. See reel skill pages for details. Reel blasts are also worth collecting if the reels are in a good position. Also watch out for your nudges as these build up very quickly.
Before you start the feature you must complete the Camelot trial. This is very short but does not often hold three times, and instead feature entry is usually gained through the bonus on the middle reel. Also watch out for wins rolling in and large wins been offered on nudges through normal game play. Exchanging at £5 is a guaranteed jackpot as this lights the Lance the Lot feature. The jackpot repeats fairly well on this machine and watch out for the following: Bonus, super bonus, and skill as these are good signs that the machine is ready to pay.
HINTS:
Watch for the brilliant four nudge trick. If a win is not available within four nudges and the collect button lights up. Press it and it will nudge in jackpot.

Boulder Dash – Feature bonus slot machine







icoPosted by: alugoool  :  Category: Tipps for Slots Machines

THE BASICS
The trail is to 4 (bonus) then 9. Feature 10. Bonus 11. Extra life as well 12. Repeat advance for the hat trick. If the trail holds twice on 8 then you will always get the feature. Bonuses can be skill esp. on Boulder Dash flashing cancel or Barcrest man button + noise
BOOST - not going to explain this one may go to bonus but usually 7 or 8
STOPPA - can’t be slowed bonus if kind similar result to boost
HI / LO ADVANCE – gives 2 up board for each win can’t die on first gamble may go all the way
SELECTOR - hold out for at least extra life does run out but goes for a while
SKILL STOP – same amount every time but can be repeat advance
NUMBERS IN VIEW - can be ok but more often than not it gives it when their is not enough numbers
NUDGES - self exp. Doesn’t often give win
REEL TIME - steps reels slowly can give good win or a lot of numbers To get on the feature the machine does give 3 in a row quite a lot. NOTE If you have1,1,anything, on the reels making 2 on the trail and they hold just hold the 1+1and you either get the 3rd number or the bonus. You can exchange after gambling a win once and it shows you what you can exchange for.

THE FEATURE
BONUS
BOOST – usually goes to repeat advance but not always
ADD AGAIN – useful if you are on 3 bonus nudges, 3 cash or 2 c/f
TAXI - press cancel and hit either REP ADV, +3 cash, 2 features ETC
SKILL STOP - if you want the 3 cash hit the TAXI square by it as the +3 cash has stake on one side and ? on the other
SUPER BONUS – give extra to all your columns
SUPER JACKPOT – yep that’s right The feature board has 3 trails cash, features and repeat advance and also a mystery win which as activated once all the symbols have been on the win line N.B. this holds along with the trail. If you get this then different amounts flash on the LCD the highest amount that you can get is £3.80 but this increases with every press of the start button on the feature.
HINT If you get the mystery win without getting the feature then the mystery win can be far higher up to £15 so don’t settle for small wins (this feature goes on for ages). If you have a lot of nudges and most of the trail lit then check to see if you can collect the mystery win as it is far more valuable.
Anyway back to the task at hand, you go around the board adding to the two trails then you will either get +1 c/f (cash/features) +2 c/f +3 c and bonus nudges to get the mystery win nearer, manipulate step to nearest or get wins. There is also TAXI which is a double sided arrow if it doesn’t go as far as you would like hit the taxi square again to get it again until it does + it can go a long way. There’s a SKILL STOP which is fast and Q. Hard. If you want +3 cash aim to get the taxi near it instead of hitting it straight because it is sandwiched between Stake/ Dinosaur (game over) and a ? square if you miss you won’t die.

When you gain the feature if you have got to 12 then look to see what it has given you. If the repeat advance is very low £1+ at the start then it probably won’t pay that well if it is high and the bonus is on add again + then you can get v. Good wins this usually shows the mood of the machine. The extra life isn’t total protection the machine gives collect prize a lot which is annoying + holding the feature/ cash etc that you want doesn’t work. This fobbing off method is a joke typical BARCREST, however provided that you don’t get that then you should get a decent feature/ cash amount NOTE however the machine can give RESET if you get high on a trail esp. annoying if you have £8 and need 1 cash for the Jackpot (don’t take this risk if you have crazy cash). The ? square can give the true skill method (man or cancel flashes) this will allow you to either choose the extra life, trail run, skill stop, taxi take the life unless you have one or a trail is v. High in that case take the taxi or trail run. It can also give the true skill on the HI/LO continue and the yes/no continue it will v. Often give roll even and kill you or Stake/ Dinosaur.

THE FEATURE TRAIL
WIN SPIN – £1,2,3 pathetic gamble it as you don’t lose
MONEY BELT – good on the older version of Dracula it gives 4 amounts for up to £4 but only usually worth £2,3 on the newer machines and Boulder Dash
STEP TO NEAREST – can be v. Good have had Jackpot through using bonus nudges however often gives +1 feature if big win is near
REEL ROULETTE- light flashes on the outer 8 symbols no skill involved take only if good amounts often £3 but gamble if step to nearest is good + use the nudges to improve the grid and remove £ signs
PICK A WIN – Can often give Melons for £6 and sometimes goes through the wins in ascending order to the top this becomes pretty obvious after the first 3 or 4 picks.
SEVENTH HEAVEN – either £2,7,8 watch out for the mixed 7’s but note the bonus nudges can be used here to manipulate the win
GOLDEN HOLD – steps of 2,3 up and down for wins can give the Jackpot use the bonus nudges again to help
SUPER MONEY BELT – far better money belt easy £5+ depends on the mood
CRAZY CASH – here it is again Barcrests favourite feature win spins for at least £15 but can go a lot higher Don’t gamble for the jackpot, not worth the risk
JACKPOT + REP – not known for repeating a lot but does do occasionally
IM (invincibility mode) is indicated by the Boulderdash logo flashing.